Master of Entertainment Technology, Carnegie Mellon University, Entertainment Technology Center (ETC) – May 2021

Bachelors of Arts: English Writing, University of Pittsburgh – April 2012


Relevant Coursework: Building Virtual Worlds, Visual Story, Improvisational Acting, Intro to New Media, Narrative and Technology, Intermediate Fiction, Poetry Workshop



Freelance Game Designer / Narrative Writer, 2016-2019

Lead Designer / Lead Writer for “Among Ruins. Vulpe Arcana: October 2016 – January 2019

  • Documented and designed core gameplay mechanics.
  • Created, edited, and collaborated on all plot-related elements.
  • Responsible for documentation as well as the distribution of all technical demo materials.
  • Collaborated with Producer and Manager to ensure developmental progress.

Vulpe Arcana’s Letter of Recommendation

Game Designer / Writer for “I Fell From Grace”. Deep Taiga: June 2017 – December 2017

  • Designed narrative-driven puzzles and quests.
  • Coordinated with Lead Developer to ensure quality and unified vision.
  • Wrote background details to amplify lore and tone of the game.

Deep Taiga’s Letter of Recommendation

Game Designer / Writer for “Devader”. Falkenbrew: January 2017 – February 2017

  • Created all cut scene text related to graphics provided by Lead Designer.
  • Contributed ideas and improvements for game mechanics as well as narrative vision.

Falkenbrew’s Letter of Recommendation

Academic / Personal Projects

Building Virtual Worlds, ETC, Game Designer, Writer, Producer, Sound Designer. August – December 2019

  • Created virtual experiences in teams of 4 or 5 within 1-2 weeks utilizing non-traditional input devices.
  • Acted in various roles while coordinating with Programmers and Artists to ensure developmental progress.


Writer on “New Year’s Resolution”. Ghost City Comics. February 2018

  • Wrote a five-page comic in five days with Aaron Miller.
  • Comic placed 2nd in Ghost City Comics 5×5 Competition.


Lead Game Designer for “The Ninth Crowe”. Personal Project. August 2015

  • Created a text adventure game using the Quest engine.
  • Wrote all dialogue, plot points, and world lore.
  • Designed all in-game areas, puzzles, and character traits.


Game Designer for “Pokemon Zeta / Omnicron”. Pokemon Fan Game. August 2013 – May 2014

  • Generated numerous NPC teams while balancing strong thematic elements.
  • Designed a multi-tiered temple with over 60 NPCs.
  • Collaborated with Lead Designer on numerous story elements.


Game Jams

Game Designer. Game Jam Pittsburgh. June 2018

  • First Place in Game Jam Pittsburgh’s Board Game category.


Game Designer. PIGDA Board Game Jam. August 2017, October 2019.

  • Earned Second Place (2017) and “Most Creative Material Use” (2019) in Pittsburgh’s Independent Game Development Association’s Board Game Jam.

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