OBJECTIVE:
Defeat your opponent through rock-paper-scissors style combat, which results in pushing your opponent towards the end of the stage.
GAMEPLAY:
The following model showcases how primary combat will work, and will be explained below:
In this model, each color represents a different kind of attack, with the arrows pointing to what that attack beats [ex. purple beats orange and green,but loses to blue and red]. It is a five-way rock-paper-scissors.
With the model above, a character’s moveset can be diverse enough to give them a unique flavor, but, as mentioned above, will be restrictive enough that each color / number will represent a different attack. For example, one character’s “red” attack may be a punch, while a monster-looking character’s “red” attack will be a slash with a claw. Both of these attacks are similar in that they involve hands. In addition the symbols for each of these 5 attacks will have a different color background, making identifying what trumps what easier.
As shown in the chart above, each attack type is good against 2 attacks and weak to 2 attacks. After a player is successful with a certain kind of attack, that attack gains a new property in being strong against 3 attacks and weak to 1. In short, an attack performed successfully once covers one of it’s weaknesses if used again. If that player lands that same attack again, they perform a Momentum Combo. If a Momentum Combo is successful, the Special Combo meter is filled by 1.5 bars.
On top of this basic combat, a player can also unleash a Special Combo by filling up the combo bar. The combo bar will look something like this, and will be explained in greater detail below:
Each large rectangle counts as “1”, while the dashed lines represent “½”. After a successful attack, the combo meter fills by 1. If hit with an enemy attack, the combo meter loses ½. After the combo meter fills up, the player is able to unleash a Special Combo, which, if performed accurately enough, can knock an opponent back 2 [or 3] spaces. The Special Combo will be unique for each character, and will features a series of taps, swipes, or other motions utilizing the touch screen or shaking the device through the motion aspect [TBD].
Instead of health bars, combat is won by getting off enough successful attacks that your opponent is pushed towards the end of stage; with both sides having some kind of classic comic-book hazards [ex. Giant vats of acid, blades, gears, large henchmen, etc] Each stage is divided into X amount of “spaces”, with an attack knocking an opponent back 1 space.
THEME:
The major theme of this game will feature comic-book style characters and fighting techniques. More specifically, they will focus on the cartoon feel of many 90’s cartoons that focused on this kind of action, including Justice League, Batman: The Animated Series, and so forth.
As of now, the character roster consists of 5 character to choose from, with 2 characters that can be unlocked. These characters will be focused on different archetypes of comic-book characters. For example, the character list thus far includes an experiment gone wrong, a kid with powers, a beast mutant, a “protector of an ancient order”, and an inventor / mechanic looking for his son. The two unlockable characters will be a Superman-type hero and a Lex Luthor-type villain. This villain is the final boss of the 5 primary characters stories, and can be unlocked once all 5 stories are completed. After playing through the villain’s story, the Superman character is unlocked.
Each character will have an arcade-style story mode, complete with comic-book style cutscenes [or Soul Calibur 2 ending style cut scenes]. This “Arcade Story Mode” will focus on a specific character with their own goals and motivations battling the other characters in order to get what they want. In this way, each character will literally be a character; complete with personality, motivation, deep back story, etc.
ADDITIONAL COMMENTS:
Given the theme of this kind of game, a large focus will have to go into art and animations. In addition, this style of simple gameplay with colorful animations and characters could prove extremely useful for multiplayer [if possible].
Consider extension of Special Meter.
Consider length of stages.
Potential Characters can Include:
Name: Scourge
Alignment: Anti-Hero / Neutral
Abilities: Increased reflexes, able to generate an extreme burst of black tissue from his skin which forms a desired shape and then hardens into an obsidian-like substance.
Backstory: Cole Venater was deployed as part of a Black Ops recon mission to investigate a supposed guerrilla base in the heart of the Congo. As Cole found out, the base was actually a secret research facility. Before he was able to uncover any more, he was captured within the base. Scientists experimented on him, fusing him with a pre-progammed “D-Type BioMaterial” with the intention of converting Cole into an agent for their side. The BioMaterial would not only give Cole great power, but also give the organization behind the base the ability to use Cole for their own goals. After the fusion was deemed a success, orders were given to release Cole back into the general populus. Cole woke up in the middle of the city, unaware of how he got there, but hearing a strange new voice in his head. A predator’s voice; always telling him to hunt, to feed. What the scientists did not expect was Cole’s willpower to overcome the scourge within him, and use the power to seek out those who did this to him.
Name: Wyvern / Spitfire
Alignment: Hero
Abilities: Fire breath; able to breathe fire onto skin, cover self with fire, etc.
Backstory: 14 year old Philip Ignacio always loved comic books and video games. He loves the excitement of the situations that these heroes get into; loves the fights between super powered good guys and bad guys, and is slightly envious of the fame these characters get. When he was younger, people would ask, “what do you want to be when you grow up?” Philip would always answer, “A superhero!” As he grew into his teenage years, he held on to his interest in comic books and video games, but knew that becoming a super powered hero was extremely rare. It’s practically unbelievable, and why would it happen to me, he would think to himself.
That all changed when the Quantum Pulse rattled the world a month ago. The Pulse created a great influx of meta-humans; complete with unbelievable powers. To Philip’s luck, he became included in the “Pulse Generation”, and gained the ability to breath fire. In addition, he found out he could breath fire on to his hands, creating flaming fists. With this power, Philip set off not only to save people from harm, but to gain fame along the way.
Name: Chimaera
Alignment: Villain
Abilities: Animal-like
Backstory: Alan Founi, once known as Metamorpho, was a hero alongside Guardian. With his ability to shapeshift into a variety of different animals, he aided in the fight for justice. That quickly changed when the Quantum Pulse came surging through the city. Metamorpho’s shapeshifting power was scrambled, and he became an amalgam of the animals he once turned into. Since the Quantum Pulse created a lot of new metahumans, both good and evil, Metamorpho was busy combating the evil ones alongside Guardian. However, his mutated form did not inspire hope in the citizens he saved. Eventually, the lack of recognition took its toll, and the once noteworthy hero distanced himself from the side of good and shifted towards the side of evil. Thus, Chimaera was born.
Name: Ion
Alignment: Hero
Abilities: Tech suit grants him flight, energy blasts, increased strength
Backstory: Jacob Star was once an engineer working at CircleTek Labs, researching “Phaze Energy” (a type of energy that could theoretically make teleportation possible). However, his son got kidnapped, which led Star to sink into a dark depression. His depression led him to drink heavily, and consequently he was fired from CircleTek. Eventually, he it rock bottom, and it was there that he came to a dramatic realization. As he held his son’s picture in his hands and saw Guardian on the television screen, he realized that on top of finding his son, he didn’t want anyone to feel the same way he feels now. He wanted to help people. Utilizing some of the Phaze Energy research he was working on, he created a plethora of different weapons as well as a super suit. The suit was well as the weapons could be attached to him with the use of a belt that, when touched, accesses Phaze Energy, teleporting and attaching the suit and weapons to him anytime anyplace. It was then that Star took on the identity of Ion in order to help people was well as look for his captured son.
Name: Assault + Battery
Alignment: Villain(s)
Abilities: Assault = Agile, stealthy, handy with tools, excellent in close combat.
Battery = Able to absorb physical hits and release the stored energy as power waves.
Backstory: Once henchmen to The Master, Assault and Battery ultimately got captured and sent to prison. It was here that Assault vowed revenge on The Master for not aiding them, and enlisted Battery into his cause. When the Quantum Pulse came, Battery gained the ability to release large surges of power after taking hits; a task Assault did not mind doing. Blowing up the prison wall with an energy wave, Assault and Battery seek revenge on there former boss, and don’t mind killing anyone who gets in there way.
Description: Assault = short, lanky, crazed looking, hyper, provides comic relief. Goggles? Battery = tall, muscular, rarely talks. Ripped jeans, black muscle shirt, bald / slicked back hair / mohawk?
Name: Guardian
Alignment: Hero
Abilities: flight, super strength, able to generate force field-like spheres in a variety of geometric shapes. Also able to shoot these spheres as projectiles.
Backstory: Originally a member of the city’s SWAT team, Lucas Rodgers swore that his duty was to protect people long before his powers came to light. However, once his powers started developing, Rodgers quit the force in order to master his new abilities and become a hero that can save more people everyday. During his time as the city’s only hero, Guardian put away a great deal of petty criminals, but began to realize that there was a much bigger scheme at work within many of the city’s crimes. In time, Guardian confronted the leader of it all; a man who called himself The Master. The Master was gifted with special control over five elements: earth, lightning, metal, water, and fire, as well as being high up an in ancient order. An epic fight ensued, and from that day on Guardian and The Master were rivals.
Name: The Master / Hao Seinori
Alignment: Villain
Abilities: Special control over earth, lightning, water, fire, and metal. Each element is utilized by a different part of his body [ex. metal torso, earth leg/foot, fire leg/foot, water arm/hand, lightning arm/hand]
Backstory: TBD
STAGES:
- Warehouse catwalk; vats of acid
- rooftop / side of building; edges
- factory; gears
- Sewers; gators
Bar; large henchmen